Published on 2024-10-30
Discussions: /r/rust, /r/programming, HN, lobsters
I have written about my on-going rewrite-it-to-Rust effort at work: 1, 2, 3. And now it's finished, meaning it's 100% Rust and 0% C++ - the public C API has not changed, just the implementation, one function at time until the end. Let's have a look back at what worked, what didn't, and what can be done about it.
For context, I have written projects in pure Rust before, so I won't mention all of the usual Rust complaints, like "learning it is hard", they did not affect me during this project.
The rewrite was done incrementally, in a stop-and-go fashion. At some point, as I expected, we had to add brand new features while the rewrite was on-going and that was very smooth with this approach. Contrast this with the (wrong) approach of starting a new codebase from scratch in parallel, and then the feature has to be implemented twice.
The new code is much, much simpler and easier to reason about. It is roughly the same number of lines of code as the old C++ codebase, or slightly more. Some people think that equivalent Rust code will be much shorter (I have heard ratios of 1/2 or 2/3), but in my experience, it's not really the case. C++ can be incredibly verbose in some instances, but Rust as well. And the C++ code will often ignore some errors that the Rust compiler forces the developer to handle, which is a good thing, but also makes the codebase slightly bigger.
Undergoing a rewrite, even a bug-for-bug one like ours, opens many new doors in terms of performance. For example, some fields in C++ were assumed to be of a dynamic size, but we realized that they were always 16 bytes according to business rules, so we stored them in an array of a fixed size, thus simplifying lots of code and reducing heap allocations. That's not strictly due to Rust, it's just that having this holistic view of the codebase yields many benefits.
Related to this: we delete lots and lots of dead code. I estimate that we removed perhaps a third or half of the whole C++ codebase because it was simply never used. Some of it were half-assed features some long-gone customer asked for, and some were simply never run or even worse, never even built (they were C++ files not even present in the CMake build system). I feel that modern programming languages such as Rust or Go are much more aggressive at flagging dead code and pestering the developer about it, which again, is a good thing.
We don't have to worry about out-of-bounds accesses and overflow/underflows with arithmetic. These were the main issues in the C++ code. Even if C++ containers have this .at()
method to do bounds check, in my experience, most people do not use them. It's nice that this happens by default. And overflows/underflows checks are typically never addressed in C and C++ codebases.
Cross-compilation is pretty smooth, although not always, see next section.
The builtin test framework in Rust is very serviceable. All the ones I used in C++ were terrible and took so much time to even compile.
Rust is much more concerned with correctness than C++, so it sparked a lot of useful discussions. For example: oh, the Rust compiler is forcing me to check if this byte array is valid UTF8 when I try to convert it to a string. The old C++ code did no such check. Let's add this check.
It felt so good to remove all the CMake files. On all the C or C++ projects I worked on, I never felt that CMake was worth it and I always lost a lot of hours to coerce it into doing what I needed.
This section is surprisingly long and is the most interesting in my opinion. Did Rust hold its promises?
Doing an incremental rewrite from C/C++ to Rust, we had to use a lot of raw pointers and unsafe{}
blocks. And even when segregating these to the entry point of the library, they proved to be a big pain in the neck.
All the stringent rules of Rust still apply inside these blocks but the compiler just stops checking them for you, so you are on your own. As such, it's so easy to introduce Undefined Behavior. I honestly think from this experience that it is easier to inadvertently introduce Undefined Behavior in Rust than in C++, and it turn, it's easier in C++ than in C.
The main rule in Rust is: multiple read-only pointers XOR one mutable pointer multiple read-only reference XOR one mutable reference
. That's what the borrow checker is always pestering you about.
But when using raw pointers, it's so easy to silently break, especially when porting C or C++ code as-is, which is mutation and pointer heavy:
Note: Astute readers have pointed out that the issue in the snippet below is having multiple mutable references, not pointers, and that using the syntax let a = &raw mut x;
in recent Rust versions, or addr_of_mut
in older versions, avoids creating multiple mutable references.
fn main() {
let mut x = 1;
unsafe {
let a: *mut usize = &mut x;
let b: *mut usize = &mut x;
*a = 2;
*b = 3;
}
}
You might think that this code is dumb and obviously wrong, but in a big real codebase, this is not so easy to spot, especially when these operations are hidden inside helper functions or layers and layers of abstraction, as Rust loves to do.
cargo run
is perfectly content with the code above. The Rust compiler can and will silently assume that there is only one mutable pointer to x
, and make optimizations, and generate machine code, based on that assumption, which this code breaks.
The only savior here is Miri:
$ cargo +nightly-2024-09-01 miri r
error: Undefined Behavior: attempting a write access using <2883> at alloc1335[0x0], but that tag does not exist in the borrow stack for this location
--> src/main.rs:7:9
|
7 | *a = 2;
| ^^^^^^
| |
| attempting a write access using <2883> at alloc1335[0x0], but that tag does not exist in the borrow stack for this location
| this error occurs as part of an access at alloc1335[0x0..0x8]
|
[...]
--> src/main.rs:4:29
|
4 | let a: *mut usize = &mut x;
| ^^^^^^
help: <2883> was later invalidated at offsets [0x0..0x8] by a Unique retag
--> src/main.rs:5:29
|
5 | let b: *mut usize = &mut x;
| ^^^^^^
[...]
So, what could have been a compile time error, is now a runtime error. Great. I hope you have 100% test coverage! Thank god there's Miri.
If you are writing unsafe{}
code without Miri checking it, or if you do so without absolutely having to, I think this is foolish. It will blow up in your face.
Miri is awesome. But...
I am not talking about some parts of Miri that are experimental. Or the fact that running code under Miri is excruciatingly slow. Or the fact that Miri only works in nightly
.
No, I am talking about code that Miri cannot run, period:
|
471 | let pkey_ctx = LcPtr::new(unsafe { EVP_PKEY_CTX_new_id(EVP_PKEY_EC, null_mut()) })?;
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ can't call foreign function `␁aws_lc_0_16_0_EVP_PKEY_CTX_new_id` on OS `linux`
|
= help: if this is a basic API commonly used on this target, please report an issue with Miri
= help: however, note that Miri does not aim to support every FFI function out there; for instance, we will not support APIs for things such as GUIs, scripting languages, or databases
If you are using a library that has parts written in C or assembly, which is usual for cryptography libraries, or video compression, etc, you are out of luck.
So we resorted to add a feature flag to split the codebase between parts that use this problematic library and parts that don't. And Miri only runs tests with the feature disabled.
That means that there is a lot of unsafe
code that is simply not being checked right now. Bummer.
Perhaps there could be a fallback implementation for these libraries that's entirely implemented in software (and in pure Rust). But that's not really feasible for most libraries to maintain two implementations just for Rust developers.
I resorted to run the problematic tests in valgrind
, like I used to do with pure C/C++ code. It does not detect many things that Miri would, for example having more than one mutable pointer to the same value, which is perfectly fine in C/C++/Assembly, but not in Rust.
Our library offers a C API, something like this:
void* handle = MYLIB_init();
// Do some stuff with the handle...
MYLIB_release(handle);
Under the hood, MYLIB_init
allocates some memory and MYLIB_release()
frees it. This is a very usual pattern in C libraries, e.g. curl_easy_init()/curl_easy_cleanup()
.
So immediately, you are thinking: well, it's easy to forget to call MYLIB_release
in some code paths, and thus leak memory. And you'd be right. So let's implement them to illustrate. We are good principled developers so we write a Rust test:
#[no_mangle]
pub extern "C" fn MYLIB_init() -> *mut std::ffi::c_void {
let alloc = Box::leak(Box::new(1usize));
alloc as *mut usize as *mut std::ffi::c_void
}
#[no_mangle]
pub extern "C" fn MYLIB_do_stuff(_handle: *mut std::ffi::c_void) {
// Do some stuff.
}
#[no_mangle]
pub extern "C" fn MYLIB_release(handle: *mut std::ffi::c_void) {
let _ = unsafe { Box::from_raw(handle as *mut usize) };
}
fn main() {}
#[cfg(test)]
mod test {
#[test]
fn test_init_release() {
let x = super::MYLIB_init();
super::MYLIB_do_stuff(x);
super::MYLIB_release(x);
}
}
A Rust developer first instinct would be to use RAII by creating a wrapper object which implements Drop
and automatically calls the cleanup function.
However, we wanted to write our tests using the public C API of the library like a normal C application would, and it would not have access to this Rust feature.
Also, it can become unwieldy when there are tens of types that have an allocation/deallocation function. It's a lot of boilerplate!
And often, there is complicated logic with lots of code paths, and we need to ensure that the cleanup is always called. In C, this is typically done with goto
to an end:
label that always cleans up the resources. But Rust does not support this form of goto
.
So we solved it with the defer crate in Rust and implementing a defer statement in C++.
However, the Rust borrow checker really does not like the defer
pattern. Typically, a cleanup function will take as its argument as &mut
reference and that precludes the rest of the code to also store and use a second &mut
reference to the same value. So we could not always use defer
on the Rust side.
Same issue as with Miri, using libraries with a Rust API but with parts implemented in C or Assembly will make cargo build --target=...
not work out of the box. It won't affect everyone out there, and perhaps it can be worked around by providing a sysroot like in C or C++. But that's a bummer still. For example, I think Zig manages this situation smoothly for most targets, since it ships with a C compiler and standard library, whereas cargo
does not.
cbindgen is a conventionally used tool to generate a C header from a Rust codebase. It mostly works, until it does not. I hit quite a number of limitations or bugs. I thought of contributing PRs, but I found for most of these issues, a stale open PR, so I didn't. Every time, I thought of dumping cbindgen
and writing all of the C prototypes by hand. I think it would have been simpler in the end.
Again, as a comparison, I believe Zig has a builtin C header generation tool.
I talked about this point in my previous articles so I won't be too long. Basically, all the useful standard library types such as Option
have no stable ABI, so they have to be replicated manually with the repr(C)
annotation, so that they can be used from C or C++. This again is a bummer and creates friction. Note that I am equally annoyed at C++ ABI issues for the same reason.
Many, many hours of hair pulling would be avoided if Rust and C++ adopted, like C, a stable ABI.
With lots of C libraries, the user can provide its own allocator at runtime, which is often very useful. In Rust, the developer can only pick the global allocator at compile time. So we did not attempt to offer this feature in the library API.
Additionally, all of the aforementioned issues about cleaning up resources would have been instantly fixed by using an arena allocator, which is not at all idiomatic in Rust and does not integrate with the standard library (even though there are crates for it). Again, Zig and Odin all support arenas natively, and it's trivial to implement and use them in C. I really longed for an arena while chasing subtle memory leaks.
From the start, I decided I would not touch async Rust with a ten-foot pole, and I did not miss it at all, for this project.
Whilst reading the docs for UnsafeCell
for the fourth time, and pondering whether I should use that or RefCell
, while just having been burnt by the pitfalls of MaybeUninit
, and asking myself if I need Pin
, I really asked myself what life choices had led me to this.
Pure Rust is already very complex, but add to it the whole layer that is mainly there to deal with FFI, and it really becomes a beast. Especially for new Rust learners.
Some developers in our team straight declined to work on this codebase, mentioning the real or perceived Rust complexity. Now, I think that Rust is still mostly easier to learn than C++, but admittedly not by much, especially in this FFI heavy context.
I am mostly satisfied with this Rust rewrite, but I was disappointed in some areas, and it overall took much more effort than I anticipated. Using Rust with a lot of C interop feels like using a completely different language than using pure Rust. There is much friction, many pitfalls, and many issues in C++, that Rust claims to have solved, that are in fact not really solved at all.
I am deeply grateful to the developers of Rust, Miri, cbindgen, etc. They have done tremendous work. Still, the language and tooling, when doing lots of C FFI, feel immature, almost pre v1.0. If the ergonomics of unsafe
(which are being worked and slightly improved in the recent versions), the standard library, the docs, the tooling, and the unstable ABI, all improve in the future, it could become a more pleasant experience.
I think that all of these points have been felt by Microsoft and Google, and that's why they are investing real money in this area to improve things.
If you do not yet know Rust, I recommend for your first project to use pure Rust, and stay far away from the whole FFI topic.
I initially considered using Zig or Odin for this rewrite, but I really did not want to use a pre v1.0 language for an enterprise production codebase (and I anticipated that it would be hard to convince other engineers and managers). Now, I am wondering if the experience would have really been worse than with Rust. Perhaps the Rust model is really at odds with the C model (or with the C++ model for that matter) and there is simply too much friction when using both together.
If I have to undertake a similar effort in the future, I think I would strongly consider going with Zig instead. We'll see. In any case, the next time someone say 'just rewrite it in Rust', point them to this article, and ask them if that changed their mind ;)
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